00:00
00:00
Atgod88

66 Movie Reviews w/ Response

All 213 Reviews

2 reviews are hidden due to your filters.

Not bad,

I wouldn't have reviewed this if you hadn't made fun of that bullshit commie sandman weapon.

The art needed a little touch up and I learned from Meet The Spy that if you blur real backgrounds from the game they blend better with the animation. Spinning characters doesn't look very good, it looks better to just have them turn completely so they dont look paper-thin. Maybe have a middleground art piece to ease the turn. You also got team colors screwed up when the heavy got abandoned by his medic.

Now since I have no life I would like to discuss the sandman

What is your opinion on the sandman? I personally hate it, being a scout as my major class. I have always loved the scout because not many people can do well as him and I have been. I hate waiting and moving slow so I just rush with him. The sandman in my opinion makes him a different class. They take away his prime attribute (or second if you consider speed to be the most) and give him a weapon he can use to hit targets long range, and make them easy to kill. Experienced scouts don't need this ability, most times when I play, people who are real scouts don't use the sandman.

I hate this weapon even more so because I can't melee scouts anymore. I have always had binds that say BONK and BOINK and I press the keys everytime I bat someone, which is over 50% of the time according to my HLSTATS record. Now that these scouts can shoot projectiles with their bats, I can't have a fair melee because if I pull out my bat, they pull theirs out and try to hit me with the ball, so they weren't meleeing in the firstplace.

Its frustrating, sorry for ranting all over your flash but I hate sandman.

SpinBang responds:

Hahah yeah i thought the paper thin thing was cheesy too but i was too lazy to fix it. I knew i messed up the team colors, but again, too lazy to fix haha.

The only reason i hate the sandman is because its almost unavoidable. almost every attack in the game can be avoided, or at least looked at for except for the sandman baseball, which basically just screws you, but the scout needed that power-up. it's just really annoying sometimes.

Hahah yeah i hear you, I don't even have the thing yet though, I just got the force of nature a few weeks ago, I don't play scout much.

But thanks for the review

One of my favorites

One of my favorite flashes, and one of my favorite animators. I cannot comprehend how you make the fluidity and shaking/pulsing objects you create. It seems like that would take forever to animate. I also liked how the woman became a harlequin as she gave birth.

The underlying creepyness of the way everything runs together makes it less unnerving and more surreal, like the painting of the melting clocks. It all seems kind of kiddie style but then melded with a more dark plot and a huge undercurrent of distaste for the commercialist world we live in and the corruption of the things people do.

Basically, if I could animate like you, I would never stop, I cannot stop watching your movies, when I watch them they match my insane thoughts. Basically a great link of my thoughts into animation. I have always wanted to try to animate the hurricane of thoughts in my mind and basically you do it for me, although in a more clever fashion and definatly a more beautiful style, pissed you didn't even make the top 5 for flashes of the year, I think by effort or breathtaking it was better then Chuck's New Tux, which was still a pretty damn good flash.

You sadly go unnoticed with your flashes, people vote low because they don't know what you have to go through to animate something. You deserve more portal awards then most of the chumps who are on the top 50.

Also I still cannot figure out how to pronounce your name. I know what it is, that mythical animal thing, but it still irks me.

Keep these things coming sir.

Catoblepas responds:

I hate the fact that I have to spend time on other stuff than just animating.

On the other hand, animating can be very boring.

Mildly entertaining

I watched the entire thing and although it wasn't breathtaking I did enjoy the randomness of it, also the style was average enough to make it satirical in my opinion.

More dicks would have made it funnier FYI.

Rejekt224 responds:

Thank you for this honest and breif review of my work.

And, yes more dicks would be nice wouldn't it?

~Pasta La Vista

Normally I hate these things being uploaded

But this one just made my smile.

Try to do something less video or add in some flash elements, flash works with video somewhat well.

Was that real or fake?

carlwalburg responds:

real

lol

What is that audio from?

A good short, the intros flew by a little to fast but it was still pretty good.

Good short Dim

The-Super-Flash-Bros responds:

Wall-e and Spiderman trailers!

Poor stamper.

Needed cocks, lots of cocks.

Also you should have put :3 on stampers face.

Alot more creative than the others. Great parody.

SardonicSamurai responds:

Look closer

Loooook. Clooooser.

TOO CLOSE TOO CLOSE HAHAHAHA FOO'D YOU!

Pretty Sweet

That was some good smooth animation my friend, make some longer shit though I wanted more.

LungaN responds:

xD Haha thx, you got it ;) more and longer animations comming up !

I missed ya mate

I loved your old animations, and this, although less dark and lacks the abstract music I enjoyed, is still very good, keep it up!

HeRetiK responds:

It feels good to be back ;)

I love madness tributes

Probably because they are the only thing I can make and since I am bad at it I feel mean for giving critisism but screw it I am more of a critic.

Heres your fine points
-Good frame-rate
-Some non sprite sheet objects(big plus from me because I cant draw)
-Good walkcycles(Tweened though, see negatives)
-Good effort, it didn't seem like something you tried to rush

Negatives (I feel hypocracy setting in)
The tweened walkcycles, although were good, but when you use them in that fasion they seem over done, there wasn't much action or any real activity, it was just them scrolling the screen, in my opinion, if you're going to use tweened walksequences, at least use them along side with something that draws your eye away from their movement, such as having other things happening on screen other then just scrolling. I would recommend though not using them because although they are easy, they add a mundane and unrealistic feel to a flash, especially yours which seems to be a horror type setting, people would move with more emotion such as larger steps and maybe some panning around the area instead of just looking straight forward while walking.

I understand how it is an episodic movie and I am fine with that, but there needed to be action. I originally typed a long rant about how there wasn't any but I noticed it was after credits so I just deleted about 300 characters so now I can discuss your action sequence. First though, you should have had the action in the body of the flash, because I would have over looked that. The action is what drives the madness series and should it's tributes unless you are going for tribute that only uses madness characters but in a non-violent way. Regardless, the action needed to be more prominent.

Analysis of the action: My biggest pet peeve about madness tributes is the subtle things that get over looked that make Krinkel's work amazing, those are the blood sprays, bullet casings, and the movement and emotion during and after combat. You lacked the big blood sprays that make the flash more gritty and madness like. You also missed the bullet casings from the gun, which are a pain to animate but add more realism to the movie. Also as a side note, increase the recoil of the weapons, add tracers that last about 3 frames to show where the bullets are going because I just saw a blast and then like 5 bullet holes appear. Also, when moving characters in combat, try to slant their feet to make them look like they are gripping the ground because people don't walk flat footed, if you examine Krinkel's movement he has his characters shuffle more then just take steps. When in combat, try to show staggered, more worried or frantic foot steps, even by the protagonists. Have boddies tilt back and maybe be pushed back when fireing weapons, I recommend pivoting the torso on an axis at the bottom. This adds more realism because recoil doesnt just move hands, it moves the entire body back. And finally, I don't know what the bad guys were supposed to be, zombies or hybrids or w/e but unless they are blood filled robots they are going to stagger when hit, not just plop straight down unless they are completely blown away. Have them fall in more of a struggled fasion and maybe allow them to struggle once they are down, instead of just drop and lay flat, or crawl with their hands to be shot again to be finished.

Finally the audio, Audio is hard to find for madness movies, or at least it is for me, but at make sure there is more dynamic sound effects when there is no action, such as their panning movement, try adding some ambient noises or footsteps maybe. And the gunsounds were rushed when the gun was fired, you need to give more frames between shots because it was extremely rushed and brief.

All in all, a promising start for a possible greatness.

Oh and I almost forgot, add car sound effects if you are going to have a tween car scene, but I would avoid them all together :D

Holy crap, I only have 20 characters remaining in this review, sorry for the long one.

Cooliam responds:

cool, thanks for tips. will do

I hate newgrounds :(

How come you get all the reviews and I get like 14 :(

I'm kidding you deserve it, you should touch up on the animation and maybe slower paced music for such a slapstick animation.

I enjoyed it, I liked the Squinty jesus eyed boss man with the mouth.

Crazymonkey154 responds:

well, glad you liked it. yeah, i enjoyed making that guy with the mouth, jebus eyes, and MC7 hank gloves. but what exactly do you mean by a "slapstick" animation?

It's been a long time.

AT God @Atgod88

Age 30, Male

Deadbeat God

Deadbeat God

Joined on 11/8/07

Level:
38
Exp Points:
15,780 / 16,030
Exp Rank:
1,497
Vote Power:
7.94 votes
Rank:
Captain
Global Rank:
639
Blams:
1,772
Saves:
12,759
B/P Bonus:
38%
Whistle:
Gold
Medals:
2,513
Gear:
4