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Atgod88

42 Game Reviews

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I'm so ashamed...

I actually spent hours and hours getting all the damn medals...gah.

The game is great theres not much to say that hasn't already been repeated as of now 1838 times excluding dicks who bitch about difficulty which is all I am going to mention.

The difficulty, although very uncomfortably hard at first, makes the game work. Probably half the time i spent playing this game I hadn't won the game, after you win, you get a better grasp on how to play it. The speedy characters were a bother to me but when I did win with them I had a boat load of health left.

The difficulty also makes you better, something rarely games do. Most games you kind of get better at the concept of just that game. Meatboy you get better at meatboy, but this game you completely get better at this whole genre of beat-um ups. I was never great at these games and still am not but after spending so many damn hours trying to out smart a 3rd dimension I feel a lot better at this kind of game, I can't say I love it but I don't detest it as much, and this game teaches you to exploit the main problem with these games, problem being my way of putting it.

Just to mention one glitch, Stamper's death animation messes up alot of you kill him during a juggle, the death sound will play but he will land as if you just ended a combo and after sitting for a moment, about the time it takes for him to get up, then it plays his flipover death animation. This didn't happen with any other bosses so it stuck out.

Also the zombies just tipping over after Wadolf dies is kinda lame but I know when you programmed the game they weren't supposed to so I understand why they don't do a dieing animation or something.

Great game, I've loved all of your games and they keep getting better, although I still suck at most of them due to I am only good at shooting things in the head with a mouse.

Pretty fun

Birthcontrol allowed for huge combos of punching babies multiple times, i think i got a -10 babies at one point. Also when 15 were falling at once the baseball bat was hilarious.

Good game, silly and addicting, first try i got 180

Yay its done!

Good work again guys, I hope you continue doing this.

Good coding and good swaining.

Hurray

Soundboards for the best game of 08? Lucritive deal sir.

Looking forward to the other ones, its nice you sorted the good ones because it was so boring scanning through the huge directory of them.

Just for the sake of being a dick though, there are about 1,000 soundclips per character, although most of them are the person saying yes/no/help/go or other basic commands in 30 different styles:D

MilkMan268 responds:

Yea there's alot . =D

Awesome!

Where did you find these soundclips? I have never heard him say most of the ones that aren't basic commands or sayings.

Make one for every character and try to get more sound pieces.

Loved it like I love the game.

Biff responds:

If you have the game on steam check your steamapps/common/left 4 dead folder. That's where i got them from.

Are the other chapters/doom 2

in the cards by chance?

I haven't played doom 2 in years at most, I do think it is still in this same kind of graphics format, not like Doom 3 which sucks.

Anyway, fun ass game, sad to know that after all these years I havent become better at the old classic.

Controls were tight, I am glad you could put this together because I continually tried to download this shareware file and everytime I downloaded it the sound never synced.

Really look forward to you submitting more stuff!

Lol used all characters gotta rewrite stuffs

Constructive critism

My major issue with it is the setting and the environment. I loved your music selections but you really lacked the palpable feel of being in a horrific situation, you were way to calm. I enjoyed the abstract plot, it reminded me of Assassin's Creed but the plot ended up destroying the fear and the worry of the game.
Dark Cut 2 had a much better feel to it, you actually felt the bullets hit around you and the bombs detonate as they shook the screen. Your hand shook as your poured whisky into the shot glass and you cringed when you were forced to rip open wounds and things to remove bullets. This was far less graphic if thats possible, making it less envolved and more of a whimsy experience.

The interface and how the game was played was also the big thing that hurt. You are automatically given your equipment, and you aren't really punished for screwing up. There was no pressure as long as you kept plugging sedatives into a hand? (Addressed later) After I failed the first mission because I didn't know where the sedation button was I didn't fail another mission because everything was spelled out and aslong as I kept sedation above 80 you could have a power nap because you don't lose any health unless low on sedation. There was less treatment and tools for the patient as well which got irritating. The surgeries went by extremely quickly because you automatically had your toll selected for you, and you just had to read the text and connect dots. Since there was no real timelimit unless you don't sedate the patient you could basically just click around with your knife and try to cut them open which, sadly, didn't have any affect on the patient, infact none of the procedures seemed to hurt these people. The surgeries weren't very well planned out in my opinion they basically all were wipe area, cut open, do an operation-like minigame where you have to pull out object and don't touch sides, then a quick slide of skin back in place if you had to in the first place, some stiches and you are done. Compared to Dark Cut 2, this seems like you wanted people to just fly through it. I am going to avoid comparing the two games other than to say Dark Cut 2 should have won the award for best game of last year, and sadly this deserved second place for a day, and not much more. The surgeries were almost depressing with how short and abrupt they were. Rarely did they require any thinking other than read and connect dots.

While the gameplay was the reason I dismissed this game from my ranks of best flash games, DC2 being the first forever and ever, (Sadly when I saw this on the frontpage I was so happy to have a new favorite game, damn) your presentation of the game was a tiny bit better than DC2. The interfaces were more touched up and more bells and whistles were added like the heartbeat monitors and such, which sadly took up the precious area you could have added your tool selection, and the graphics of things were still amazing. The presentation fell short again though because of its lack of intensity. In DC2 I almost wanted to duck as bombs went off and to wipe my screen after blood sprayed on it, this however was more of a reminder of how cool DC2 was and how this is like some kind of expansion pack to it.

Hopefully the final thing I will have room to rip on before I reach my character limit is how impersonal the game was. By this I mean many things, such as I wasn't scared by this game. I didn't get attached to the whole time travel thing so I felt like I was in a science fiction game where helping these people really didn't seem important. In DC2 I felt horrified by these wounds of people and having to rip them appart to save them. The sawing your leg part in DC2 was great and made you think real hard about how tough that would be.

I am running out of characters so I got to cut this short, I apologize for the critism but I hope you read this and see my point of view. Still a good game, but by was a step down from DC2, I enjoyed this but I felt DC2 to be a amazing experience.

Damn my insanity.

I want to get all the challenges but I can't figure out the secret messages one.

The game is pretty fun, you should make a larger concept one that maybe takes less than a minute to complete, even if you know how to play it.

All the drink choices got annoying though, thats my only complaint. :)

I enjoyed it

Didn't get very far into it before I quit but if I wasn't so tired I would have kept playing.

Disappointed you weren't a fat kid with a jet pack though. :)

FatKidWitAJetPak responds:

Well heres what you do:

Get up next morning and make yourself some coffee made from a walrus and a giraffe. Then you should be able to stay up for at least 7.3 weeks without falling asleep. That should give you enough time to beat the game.

I am a fat kid with a jetpack though.. look at my username! :D

Awesome

Very helpful tutorial.

Interfacing was good for the tutorial and it was mighty kind of you to give us copyable text instead of making us type it out ourselves.

OctoFlash responds:

yep, thanks! :D

It's been a long time.

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